We’ve been busy with another game jam! This time the challenge was to make an RTS in 7 days.
We decided to make a Side View RTS that was inspired by Worms. You directly interact with individual units to manually aim their shots (and shot power) to attack, no right click & hope for the best here. Imagine a game of Worms where everything is attacking and moving all the time, rather than one by one turn based. That’s Troops!
Game consists to two teams with 6 Troops each, placed at either side of the screen. Shoot your enemy until there is nothing left to shoot.
Manually aim individual troops shot trajectory & shot power, or select multiple units to mimic the same orders.
Weapons have a set reload time, more powerful weapons take longer to reload. Troop needs to stand still to reload, moving will reset the reload time. You can adjust aim & power without interrupting the Reload.
Game ends when one army is wiped out. No base building, its all about the Troops.
From a code stand point this was a massive undertaking. To build a multiplayer game in such a limited time frame was certainly difficult, but very very rewarding
Networking the game was an immense struggle and we wasted a lot of time on methods which were more ideal than they were practical. We committed to implementing a lockstep system without fully realising the implication of synchronising unity’s physics… so we wrote our own lol. A lot of things got left until the last minute, even the level itself was not in the build until day 5
I’m sure some arty types will come and snaz this post up, but for now let me leave you with a few links:
One of our programmers entered Ludum Dare 26 with a friend and finished with literally seconds to spare (23 to be precise)!
“It was a long weekend but we made it! The theme ‘Minimalism’ allowed us a lot of flexibility when it came to defining our art direction and core game-play, but ultimately we wanted to make something based around the challenge: Potatoes! We drew inspiration from a number of games but I think Portal shines through thanks to the messages scattered across the levels. The feedback from the Ludum community was fantastic, both positive and critical. If you get a free weekend I strongly recommend looking into doing a game jam; even if you can only spare a few hours. It’s amazing what can be done in a short amount of time ”
Too Easy Game’s Debut: Trap Mansion Releases Halloween 2012
DUNDEE, Scotland, 29th Oct 2012 Too Easy Games and Red Radiant Media are proud to present Trap Mansion.
Available for download on the 30th of October from Apple’s App Store.
A Grand Opening:
‘Dishonesty Manor’ and ‘Muerte Mansion’ will be opening their doors to the public this Halloween. Following rumours of mysterious and often horrific accidents befalling those working to renovate the buildings, the two estates have reassured us they are perfectly safe and fit for human habitation.
A local bystander praised the high standards the estates have set, proclaiming ‘It’s to die for!’. The pale faced quivering shell of a man further insisted ‘You’ll never want to leave, once you’re there…’ and proceeded to run off into the distance, laughing
About the Game:
Trap Mansion takes place in a haunted estate that is bursting with booby traps. The player takes control of various unsuspecting individuals who have had the misfortune of stumbling into the building. It’s up to you to lead these poor souls to safety.
You are required to Run, Jump and Slide your character past a myriad of wonderfully decorative, and slightly possessed objects.
Each character is randomly generated and every death helps to populate your personal graveyard. Which you can then review at your leisure.
The game was developed by Too Easy Games Limited, and published by Red Radiant Media.
Trap Mansion released for 69p/99c for iPhone, iPod and iPad via the App Store:
Beautiful 3D game world.
24 challenging levels to master.
Traps lurking around every corner.
Randomly generated characters.
Personal Graveyard that tracks all your failures.
Challenges and Collectibles.
Achievements and Leaderboards.
Trap Mansion Debut Trailer:
Too Easy Games Website:
Too Easy Games Social:
About Too Easy Games Ltd:
Too Easy Games Ltd was formed in July 2012 by four new graduates of world leading computer courses at the University of Abertay. The company is currently based in Dundee, Scotland and the team is wrapping up production on their debut title ‘Trap Mansion’ which has been in development for just under 4 months. It will make its debut on iOS devices on Halloween 2012.
The team consists of three members from the 2011 Dare to be Digital team ‘A Necessary Evil’, creators of the game “Carne Carne”. The team is led by award winning designer Bill Rountree, for designing the Official Game of the Glasgow 2014 Commonwealth Games.
During their short time in the games industry, the team has already gained combined industry experience on a range of platforms, and is credited in over 10 commercially released titles, including Final Fight: Double Impact, Crackdown 2, Moops, The Crystal Maze and Forever Wild.
About Red Radiant Media Ltd:
Red Radiant Media Limited was formed in 2011 by former staff members of Realtime Worlds and Irrational Games, and is based in Dundee, Scotland.
Our team members were responsible for the BAFTA award winning games Crackdown & BioShock as well as many other hit games including work on Crash Bandicoot, Disney’s The Little Mermaid II and GoldenEye 007: Reloaded.
The team have amassed over 70 years of combined games industry experience, and have published over 80 titles on various platforms during the last two decades, sales of over 20 million units and four BAFTA awards between the BioShock and Crackdown team members.